![]() ![]() ![]() Equip a sling and make good use of your 19 Dex. Elven clerics and mages also benefit from a high dexterity.Your racial bonus helps eliminate accuracy penalties. Conversely, if you want to dual wield, use short swords/long swords. Protect your smaller HP pool by equipping a shield or taking points in Single Weapon Style. If you play a fighter, try to take advantage of your higher armor class. An elven fighter with a 19 Dexterity and Grandmastery in Longbow is absolutely deadly. ![]() ![]() Elven fighters should try to max out longbows, shortbows, longswords or short swords, depending on your preference.Elven fighters will see, over time, a smaller HP pool than, say, a human. Because clerics, thieves and mages do not gain bonuses to their HP beyond 16 Constitution, elven fragility is really not problematic unless you play a fighter. The penalty to Constitution is actually not that severe, and tends to only manifest if you play a Fighter of some kind. This means they can roll as high as a 17 Con during character generation. A 19 Dexterity is fantastic compared to a Dexterity score of 18, that means an additional +1 bonus to hit at range, and an additional +5% on all your thief skills. This means they can roll as high as a 19 Dexterity during character generation. They're also very effective in melee-they tend to be hard to hit and quite accurate. Consequently, elves tend to make absolutely deadly archers. They also enjoy a natural +1 bonus with all bows, short swords and longswords. This means they're usually more fragile in combat, but their high dexterity means they're usually harder to hit. Dual classing is its own topic, which I will cover later.Įlves enjoy a higher dexterity and suffer from a lower constitution than the other races. Humans can, for example, take a few levels in Swashbuckler or Kensai, and then immediately Dual Class into a mage while retaining all the bonuses of their previous class. Dual-Classing opens ridiculous options exclusive to humans.They're perfectly suited to absolutely every class, and unless you're trying to squeeze every last bit of optimization out of your character, a human is always a fine choice. Likewise, they suffer no penalties to any skills or stats. Generally speaking, Half-Elves tend to be slightly better bards: half-elves enjoy a modest bonus to their pickpocketing skill, and have some small natural resistance to sleep and charm spells. Humans are the only other race, along with Half-Elf, that can be a bard.If you want to play a paladin or a monk, and you aren't willing to mod your game, then you're stuck with a human. Both of these classes are significantly improved in Icewind Dale. Humans are the only race capable of playing a paladin or a monk.Dual classing is potentially incredibly powerful, and this feature alone easily recompenses the lack of any racial bonuses to stats. Humans are the only race capable of dual classing-stopping progression in one class and starting in an entirely new one. Humans have two things going for them: they can play (nearly) every single class kit and class, and they can dual-class. Put three humans in a room there will be six opinions." -Samara, Mass Effect 2 "You are more individualistic than any other species I've encountered. ![]()
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